texture in the scene editor not shown

hi!

i got a problem with the texture function.

here is my workflow

  • i imported an mesh into unity
  • i created an material and assigned an tileable 1024x1024 diffuse texture (jpeg) to the material
  • the texture is shown correctly in the preview window
  • i assign the material by dropping it on the mesh in the scene editor

and here is my problem:
in the scene editor (textured-mode) my texture is only shown as an basic-non detailed color without structure…

i played around with the tiling-function… but nothing is changing in the right way…:face_with_spiral_eyes:

it would be great, if someone can give me an tip…

thank you very much and a nice weekend to all!

greetz
loopon

Depends. What kind of material/shader are you using?

Also have a look at your mesh in your modelling application and make sure that the material IDs are set well (in your case all polys should get the ID 1). I also had issues when I exportet a mesh which did not have any material assigned in 3ds Max. So just adding a standard material and on import making sure that “Import Materials” is unchecked did the trick.

moin glockenbeat :wink:

i use an diffuse shader and the uv - layout is fine in maya 2010.

i exported the mesh fro maya as an “mb-file” and importedt in unity (free-version).

that works… (i can not export an fbx-file from maya 2010, because maya crashes all the time…
,
and autodesk has no answer…!).

but there is no way, to see an texture on my mesh ;-/

That sounds weird. Did you try to attach at least one material in Maya?

Also your problem with the FBX importer sounds strange. It may be a problem with your mesh, or the exporter itself. Did you try upgrading it? You can get the latest available version for your Maya version? Have a peek here:
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775920
I’m not sure though which version is supported by Maya 2010 (Max user here), but I can remember that I had a similar issue with the exporter one day, upgrading helped.

Also you might need to check your mesh, maybe there are some weird modifications on it.

In other words - as long as you are unable to export it via FBX I think there might be something wrong with the mesh itself.

hi,

thanks for your answer!

i went back to the “autodesk-bug-resort”… i hope, they can fix their (my;-) product-problem.