Texture.IntegrateLoadedImmediately called 250,000 times?

I’m trying to optimise level loading times on iOS and I’ve noticed in the profiler that Texture.IntegrateLoadedImmediately is being called ~250,000 times and taking several thousand milliseconds.

What is Texture.IntegrateLoadedImmediately and how I do reduce the number of calls to it to speed my level loading?

Hi, I’m having the exact same issue! I feel your pain! I’m showing 3837 draw calls for this. It’s crazy.,I’m having the exact same issue. 3837 draw calls with this? Crazy!