Hi all,
Does anyone have a similar issue to what I’m facing? Texture is broken after building for mobile platform. It’s no problem playing on Unity Editor.
Some common problems:
- incorrect import settings (clamp instead of repeat)
- incorrect UVs:
- just wrong
- too far from 0 to 1 (eg, relies on infinite wrapping, which isn’t possible on some hardware)
Whatever it is, chop things apart and isolate, isolate, isolate. Put a quad there with that texture, make a build,test, etc.
Are you using UVs outside of 0-1 range for texture tiling? I’ve read that some very old phones have very low precision for UV coordinates, expecting a 0-1 range.
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