Texture is distorted [UNSOLVED]

My texture is a pixel style texture with alpha.

When imported the alpha is black or distorting the texture itself depending on the options. Also it is dark.

Im not sure if this is to do with the import settings or shader settings.

I’ve tried Unlit Transparent which has fixed all problems but as the name suggests is not affected by lighting.

What do you mean by that the alpha is black? Which shader you want to use and how is it supposed to use your alpha channel? Is it for transparency?

If it’s not the import settings that’s wrong then maybe something in the way you export.

When the texture is first imported, the alpha is black and the texture is dark. So I click ‘Alpha is transparent’ then the texture becomes completely warped with no transparency. I play with the other features and nothings worked. So im guessing its to do with the shadder. I click a few and Unlit Transparency fixes all problems but as the title says, is not effected by light.

EDIT:
‘Cutout’ seems to be working…
Still abit dark tho, even with full lighting

Have ago at changing the Filter Mode in the import settings to “point (no filter)” and see if that does the trick.
It should give you the pixel detail without distorting the texture. That’s if you’re talking about what I think you’re talking about.
:stuck_out_tongue:

Post back with results.

Sorry, I have tried Point but no good.

Heres an image of the result & settings.
3101008--234112--texture.png

So is this supposed to be a transparent leaf texture?

For that you can’t use the standard shader, it doesn’t support transparency.

Yes thats right, similar to the Minecraft leaf texture.

Ok so the shaders are the problem, im looking through them now.

It totally does, that’s what the Rendering Mode dropdown at the top of the inspector window is for. Just select “Transparent” or “Cutout”.

Yes you are right, I forgot it was a setting. Changing from opaque to another mode should work.