When the texture is first imported, the alpha is black and the texture is dark. So I click ‘Alpha is transparent’ then the texture becomes completely warped with no transparency. I play with the other features and nothings worked. So im guessing its to do with the shadder. I click a few and Unlit Transparency fixes all problems but as the title says, is not effected by light.
EDIT:
‘Cutout’ seems to be working…
Still abit dark tho, even with full lighting
Have ago at changing the Filter Mode in the import settings to “point (no filter)” and see if that does the trick.
It should give you the pixel detail without distorting the texture. That’s if you’re talking about what I think you’re talking about.