Hey, Im working on a 2D game, I got floor texture and I’m using it with a tile palette to fill the entire scene
The problem is that when the camera is too far away the texture starts to flicker…
I read about Z fighting, but I don’t have any other texture in that z. And to be sure I tried to create a scene with nothing but that texture (without the tile palette) and the results was the same.
The problem accures on the editor too, so the problems isn’t with the game camera
The floor texture Im using:
And this is how it looks like in the game:
(I scaled up the left one to show you that the problem doesn’t accure when its big enough…)
When Im moving with the camera the flickering begins.
What am I missing here?