I have a mesh that is 100 by 100. I have a material that is has a shader graph attached to it. The shader graph has a texture set to it.
When I apply the material to the mesh I get this
Why does this happen? Is there any way to scale the material down? I want this pattern to repeat 100 times by 100 times, not to be stretched over the mesh like that. How do I do this through the shader graph? Is this something that should be done through shader graph?
