Texture Issue

Okay I don’t know much about textures or how unity applies them. What I do know is I have an object that my 3d modeler made for me. He made the texture and UV mapped it himself. The model is of a boy, it is a 2.5D type model. For some reason neither one of us can figure out there is a line down the middle of him. I played with the texture a bit and got rid of the line somewhat but the 3d modeler claims that my changes should not have changed anything. If you have any useful information at all I would appreciate it.

Also when close up the line is not there. But for the iphone it is always far enough away
for the line to show up.

So here is the line
6496-line.png
It is down the middle not extremely noticeable but enough that it looks like he got cut in half and then glued back together.

Here is same distance with different texture
6497-fixed.png

I would upload the two textures but it is telling me I cannot do more than two.

Can’t see much on the tiny screens, but this is most likely a mipmapping issue. The padding on the individual UV islands is too thin, so neighboring colors bleed through on the borders of the UVs when the texture is viewed from a distance.

Try the texture import settings - if that center part is the edge of the texture (e.g. you have a single texture and are mirroring the UV coordinates around the center), then it’s possible that you’re getting bleed from the other edge of the texture. Try setting edgemode to clamp. Also try setting the texture type to advanced and adding mip maps, and play around with the filter (e.g. try trilinear or point).