Texture Loading method in unity

Hi guys

Recently I’ve been developing stuff with Apple’s ibook Arthur, That PNG Sequence controlling is really great and useful,You can set up a PNG Sequence and play forward or backward.
I wonder if I could add this function to unity.I’ve tried transoformed a video(10s) in to 300 PNG files,and I’ve set up an script,It goes well on PC, But, When I do this on mobile,I’ve noticed a serious problem,Unlike iBookArthur, Unity needs to load all Texture file at the start of APP.Which require massive of time and big chance of crush when you are in the loading screen.(Cause you have to load hundreds of Texture.)
Dear dev buddy, If there is any possible use unity Load a texture instanlly by reading the file ,not load all to memory first.:slight_smile:
Anyone get any good idea?

Just reffered this link:
http://docs.unity3d.com/Documentation/Manual/StreamingAssets.html

Thanks man!

So, just put the file at StreamingAssets folder, it would automaticlly escape the loading from Start ? And only load it ,if use it,Is that so ,man? Thanks anyway.

Yes you are right. To load assets at runtime from streamingAssets you have to use www class.