Hi guys
Recently I’ve been developing stuff with Apple’s ibook Arthur, That PNG Sequence controlling is really great and useful,You can set up a PNG Sequence and play forward or backward.
I wonder if I could add this function to unity.I’ve tried transoformed a video(10s) in to 300 PNG files,and I’ve set up an script,It goes well on PC, But, When I do this on mobile,I’ve noticed a serious problem,Unlike iBookArthur, Unity needs to load all Texture file at the start of APP.Which require massive of time and big chance of crush when you are in the loading screen.(Cause you have to load hundreds of Texture.)
Dear dev buddy, If there is any possible use unity Load a texture instanlly by reading the file ,not load all to memory first.![]()
Anyone get any good idea?