Texture looks fine in Scene view, but too flat when rendered. Any ideas to fix?

I’m a Unity and VFX noob so I apologize if this is a basic question. I deeply appreciate any help!

I have a garment texture that looks good in Scene view, where you can see the 3D details of the garment. When I render through the HDRP pipeline we have, the garment looks flat or oversaturated. Please see the images attached.

What are some possible solutions in the ray trace phase to make the 3D dimensions of the garmet be more visible? Are there post processing steps I can do, like reducing bloom?

Looks like an exposure difference between editor view and game view.

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Thank you for the pointer! I’ll look into it. It’s weird because the other garment textures we use don’t have this issue. I’m wondering if there is a setting on the material that might cause this over exposure.