The tiles are ridiculously ugly because i made them only for testing purposes.
Tiles in Game tab:
Tiles in Scene tab:
Why is this happening?
I’m making a 2d game using this tutorial
I made a quad in blender, i’m using exactly the same shader (pure copy / paste) and for UVs i made a custom code:
x_aux = (float)x;// the first pixel of the tile in the x axis
y_aux = (float)y;// same above
texturesize = 512f;// the total size of texture
tile_size = 32f// The size of a single tile
//--------------------------
uvs[0] = new Vector2((x_aux / texturesize), (y_aux / texturesize));
uvs[1] = new Vector2(((x_aux + tile_size) / texturesize), ((y_aux + tile_size) / texturesize));
uvs[2] = new Vector2(((x_aux + tile_size) / texturesize), (y_aux / texturesize));
uvs[3] = new Vector2((x_aux / texturesize), ((y_aux + tile_size) / texturesize));
//--------------------------
my_mesh.uv = uvs;
What could be wrong?
I’m using unity for a few weeks and could be a very noob mistake but i realy don’t have a clue of what could be causing the texture seem correct on Scene and in Game completely scratched.
Realy sorry for the english.