my unity game looks like this when running in pc
please help some one
I think we need more details to answer,
Is the background one whole mesh or is it two parts?
Did you look in the texture settings how it is applied to objects?
It looks like you’ve set the texture to Clamp rather than Repeat in the texture import settings.
thanks for quick response
background is single plane with texture attached
As you said I have set the texture to clamp mode
I will correct that and try
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