Texture mapping only one direction

Guys,

I’m trying to control tiling of a texture onto a landscape, and its only tiling in one direction, have a look at the pic attached. I cant seem to understand how unity controls this. FYI im using cinema4D and exporting FBX files, some textures dont copy accross so I just make a material and drag it on. Do i need to write scripts to control the tiling??

Any advice most welcome!!

Thanks,

Will

The picture didnt get through. But if you select the material you can click on the placement button under the texture, which then gives you access to the uv translate scale.

http://unity3d.com/Documentation/Manual/Materials%20and%20Shaders.html

of course!

how stupid of me, I’d looked at that before and assumed that scale meant itd make it bigger, rather than specifying the tiling, I understand it now, thanks again :slight_smile: