I’m developing an external tool capable of generating texture maps (displacement, normal, ambient occlusion and more…), there will be also an editor integrated version. It’s currently 2/3 CPU calculated but it will be all GPU calculated. Here’s some screenshots :
Yes it’s basically the same concept as B2M, it generates PBR maps out of an single texture.
For the moment there are only 3 maps : height, normal and fake occlusion. I plan to add more as metallic and roughness.
Here are some before/after screenshots (experimental version) :