Texture maps generation tool

Hi,

I’m developing an external tool capable of generating texture maps (displacement, normal, ambient occlusion and more…), there will be also an editor integrated version. It’s currently 2/3 CPU calculated but it will be all GPU calculated. Here’s some screenshots :


(textures from CGTextures.com (1024x1024) : https://www.textures.com/)

I will post more screenshots of results with different textures.
Please tell me what you think, I accept positive and negative comments.
Thanks

3 Likes

It’d be good to see before and after. I presume it’s similar to Bitmap2Material?

Yes it’s basically the same concept as B2M, it generates PBR maps out of an single texture.
For the moment there are only 3 maps : height, normal and fake occlusion. I plan to add more as metallic and roughness.

Here are some before/after screenshots (experimental version) :



On this texture the result is not very visible


(textures from CGTextures.com (1024x1024) : https://www.textures.com/)