is it more texture memory at runtime to use 2 materials both with the same 1024x1024 texture or, 2 materials 1 with a 1024 texture and the other with a different 256 texture?
Thanks for any help
For texture memory second option is better i think.
Why? All other things being equal (format, mipmaps), more pixels = more memory; what would lead you to believe otherwise?
If you can use the same texture, why can’t you use the same material? That would be better for performance, although possibly not for ease of use.
Reusing the texture would save on memory footprint for sure.
Thanks for the replies.
I can’t reuse the same material unfortunately becuase in the paticular situations I must be able to adjust some of the material’s settings like Main color etc for 1 object depending on game variables.
Like I said, you’d have to sacrifice ease of use for the ability to use a “tint color” without having a color picker. But it would be better for performance. Whether it’s noticeable to your game, is another matter.