Anyone else having an issue when importing a texture from a package (from the asset store) the textures display properly in Unity, but when opening them in an image editing software half of the data is missing? Only the Alpha appears to be there, but in unity the full texture is displayed, RGB and A.
On the left is what I see in Unity. The right image is what RGB I see in my image editing program.
I’ve had this happen to me on several occasions with assets from the asset store. Any idea if there is a way to fix this, or a good workaround?