I was working on one project and as I imported new asset, I don’t know if that asset overrode my graphics settings. The texture started appearing weird.
As you can see in the image that looks kind of blocky and here is the original image.
Is this due to color space? or is it due to some other things. can anyone help me out on this please.
Hm, it may be because of compression. Either from the software you exported the texture with, or from unity. Try to put the Compress of the image to none:
Does that still appear compressed? If so, then you might have messed up the export settings of the software you used to edit/make the picture.
If you’re using paint.net, I remember that I once had that problem and then I noticed that I put the Bit Depth to 4-bit which was altering the colors of the picture when exporting it:
In your case, I think it’s more of a compression problem so you should take a look at that.
I checked it and it was not due to compression as I applied no compression. And regarding the export problem as you suggested, the image works fine in new project, seems like something is messed up in graphics settings as importing any texture seems to give this kind of result.
Does it give the same result when any texture is imported in any of your Unity Projects? If it’s not the case I’d suggest you to migrate your project files to a newly created one.
Yes that is the thing that I had done in past as well. But, similar problem arised again. So, I was looking for specific reason behind this. Thanks though
This banding problem was due to cubemap texture being hdr as other texture didn’t have banding problem. Though I went to lighting settings and changed it to use hdr and set the hdr mode to fp16. I am still not able to still fix the banding issue.
even in my build it is cracking the texture i have tried everything mentioned in this thread.
can some one suggest me something for this?