Texture not woking with any FBX model imported from Blender.

Hi

I have tried many different things to fix this. But nothing helps. When I use a texture on any kind of Unity “model” like a cube, then the texture works. But when I apply it to a imported FBX model, then it don’t work. I use Blender and I use default import settings (my animations are not default). Could I change something other than animations? When applied to the FBX model, it will only change color. Basicly it looks like someone took the most used color of the texture and that color is what you can see on the model. I really need help with this.

first when you say textures do you mean that you use UV mapping to map them on the object? If not i would try mapping them on the object then exporting. If that doesn’t work try instead of UV mapping the object you can try Project from View to map the object. IF none else works, try saving the texture directly into the Unity Project folder, and export the .fbx directly into the Unity3D project folder. Hope it helps!

I tried to export directly to the unity3d and worked fine :slight_smile: TK