Sorry to make my first post here a question, but I’ve looked for a few hours for a solution, but couldn’t find one.
So I have 2 objects in the scene, a floor and an extra tile. The idea is that the extra tile is supposed to sit in a hole in the floor, looking like a regular tile. But after importing the objects into the scene, the texture on the floor in offset slightly.
I’ve tried manually adjusting the offset slider in Unity, and re-unwraping the texture on the floor, but nothing has changed. Has anyone seen anything like this before?
This might be connected to the material. If you’re using the same material for both the ‘big floor’ and the ‘tile’, I reckon this could lead to problems if you manipulate one or the other for special adjustments.
I suggest:
duplicate your original material and the original texture (press CTRL D in the project slot once you clicked over them singularly)
access the new material and replace its texture with the duplicated texture (which is still identical)
access the duplicated texture and change its wrap mode to CLAMP (should be repeat per default)