Texture on a 3d Object

I know this is a silly question to ask, but for some reason “maybe my brain is dead at the moment” i cant wrap my head around this.

Say i have this particular 3d object, and i am trying to place a text file above it, considering i have some odd 50 of this in one large scene i am trying to do it by gui text or something of that nature.

the problem i have is being able to place the texture above my own 3d object,
i tried to experiment with something similar to screen.width
to
GameObject.width but i failed miserably
please a few lines would be nice to get me going just some direction :frowning:

me brain dead me brain dead! :stuck_out_tongue:
thanks

Use WorldToViewportPoint. For an example, you can look in this project, specifically the InvaderControl script and the DestroyUFO function.

–Eric