Texture on GUI Keystone correction

Hi,

I have a project that includes multiple cameras pointing to various directions. Every camera have a little space on the game gui window. I want to retrive the texture from all the cameras exactly how they apear on the window and do a transformation perpective like the projector can do (example in image below).

How can i do that?

33715-image.jpg

there’s a game object called quad. create it, it is made up of 2 triangles, convert it to mesh and displace the corner points you get accordingly. (place your other game objects on top of the quad if u wanna displace a whole image/video etc)