Hello!
I’ve made a very simple 3D model for my game in Blender,I’ve made some uv mapping and attached a texture to this.Before Blender rendering this model looks terrible but after rendering my model looks Good,When I import this model to Unity and when I add this texture to my model,it looks the same like in Blender before rendering.
The question is:How can i solve this problem?
Change filter mode
@theANMATOR2b
Thanks!
It helped a lot but there is another problem,on the Edges I can see White lines.I don’t want this effect.
I think if you turn off mip map that will correct it. Can’t remember, not in front of Unity atm.
I think you should use standard shader and set value of Metallic and Smoothness to 0.
When a texure is sampled for rendering onto your polygons you may get a non-pixel-perfect mapping of the texels. This is why you usually smear out the polygon edges outside of the actual uv-mapped areas in your texture to give some more space with correct edge color. This is especially a must when using MIP-mapping.
Disable Compression for the texture, the compressing can cause the white neighbor part of the texture to bleed over.


