Texture on Unity or 3DS Max ?

Hello,

I have my architectural projet on Unity here (export from revit) : http://hpics.li/28d668a

Do I have to texture my model on Unity or 3DS Max to obtain a video games quality for virtual reality ?

Thanks you,

It doesn’t matter. Just depend how good your textures are.

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A common workflow is prepare texture uv in modelling application (3DSMax,blender). Then, tweak the material in Unity such as transparent, specular, etc.