Texture opacity

Hi

Is it possible to change texture opacity on a standard diffuse material like it is in 3d max - Diffuse map 100%. How can I do it?

Thanks
Janis

To correct your terminology a bit: Diffuse in 3DS Max is a map, not a material type. Likewise, alpha (or Opacity) is a map. So what 3DS Max supports is creating Diffuse+Transparent materials that have both a diffuse map and a opacity map.

Unity likewise supports using multiple 'maps' within a material, through the shader assigned to the material. When selecting the shader for your material, from the dropdown, go to Transparent > Diffuse. This is a shader that supports both transparency and diffuse color.

This works for me.

- Create a material Standar(Specular Setup).
- Rendering Mode: Cutout
- Albedo: Select the opacity texture.
- Detail albedo x2: The textured image.

Thats it. (Sorry for my english)