Hi
Is it possible to change texture opacity on a standard diffuse material like it is in 3d max - Diffuse map 100%. How can I do it?
Thanks
Janis
Hi
Is it possible to change texture opacity on a standard diffuse material like it is in 3d max - Diffuse map 100%. How can I do it?
Thanks
Janis
To correct your terminology a bit: Diffuse in 3DS Max is a map, not a material type. Likewise, alpha (or Opacity) is a map. So what 3DS Max supports is creating Diffuse+Transparent materials that have both a diffuse map and a opacity map.
Unity likewise supports using multiple 'maps' within a material, through the shader assigned to the material. When selecting the shader for your material, from the dropdown, go to Transparent > Diffuse. This is a shader that supports both transparency and diffuse color.
This works for me.
- Create a material Standar(Specular Setup).
- Rendering Mode: Cutout
- Albedo: Select the opacity texture.
- Detail albedo x2: The textured image.
Thats it. (Sorry for my english)