Good morning everybody (here’s damn raining but… it’s ok)
we have a big doubt, I’ll try to explain.
We need to create a grid, a big one (let’s say 30m every side) as background of a scene.
We are choosing between two ideas:
1) A big panel with a big texture
2) A small script who uniformly spread “strings”, “lines”, “bars”, or whaterver you call them, on the scene.
On the first case, we need a very big texture who will take a lot of Video-memory
On the second case, we need to instantiate many gameobjects (many is around 40) as prefabs ofcourse.
The question is about which resources is better NOT to take.
- A lot video memory
- CPU and main memory with a bunch extra of gameobjects
PS
We know we could use a small repeated texture, but I’d like to know if there’s a commonly less expensive solution.
Thx a lot