texture organization

I’m wondering about the best way to go about organizing my textures. I like having my model housed in a folder that has a textures folder and a materials folder right in there with it so that the model is self contained this makes for easilly identifying what textures belong to which model. The issue arises when I have one texture used for multiple models example(green felt table top texture used for a black jack table, a texas holdem tabl,e and a pool table). I run into a redundency of having the same texture in multiple places. The other option is to have all the textures in one folder but this quickly becomes a mess. The final option that I can think of is using both methods. have a texture folder that houses all the textures that can be reused and have a textures folder in the objects folder that housed textures made specifically for that model. If anyone has any suggestions I would love to hear them.

Hey this is a good question, I’ve been looking into the same thing, did you ever figure out the best way?

Right now I house my models within a models folder and textures housed in a folder with both textures and materials associated to the texture…

I don’t really know if there is a “best way” or just the way that works best for your memorization or the group of ppl that you work with…But if I’m wrong, it would be good to catch this early on rather than down the road and have to start from scratch cause of something like this.

Its been a while but this is what I have come to figure out. I personally like to house each model in its own folder with its textures and materials so the the model is completely self contained. This makes some texture and material waste but makes for good organization. If you have multiple models using the same materials and textures it can cause multiple loading of the same texture and material so what I like to do in this case is create a common textures directory where you house all your repeatable textures, organized in sub folders by type, that can be used on multiple models. like a concrete that could be used for a driveway could also be used on a porch or wood that could be used on a house and on a barn. So I basically have a mixture of styles. This helps keep a strong organization of assets and helps maintain a decent performance with limited texture and material redundancies.

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