Can anyone explain to me why my background image quality is so poor when I put it on the stage? IT looks perfect in the texture packer .png file but when i use it in unity it looks like the attached image. All other images look good.
You are compressing the image in Unity.
Try using “Truecolor” for the full color range.
If you reduce the colors - e.g. using 16 bit format use TexturePacker to reduce the colors (e.g. RGBA4444 and apply dithering). This will give you better quality.