Hi, I’ve been using Texture Packer for many years now developing game in Flash and HTML5 and more recently Unity.
However with Unity now having its own Sprite Packing I was wondering what the advantages of using Texture Packer are.
I can think of a couple of reasons still to use Texture Packer:
- Generate HD and SD version of the assets with a click of a button.
- Easy loading of Spritesheet from Resources.
One of the best features of Texture Packer is its ability to export the sprite sheet with a particular compression but I believe unity would overwrite this with its own settings.
Are there any other reasons to use Texture Packer over Unitys own Sprite Packer?