Hi All,
I’m in need of some code to pixelate a texture by a given amount in the style of Photoshop’s pixelate filter. Ideally I’d have a slider from 0 to 1. 0 being an untouched image 1 being fully pixelated.
I’m just starting with ShaderLab code so my question is this. Is it sensible to use for ShaderLab for this or would I be better off doing this in normal (C#) code instead?
Thanks in advance for any help, pointers or code snippets.