Problem: I have a 1024 by 1024 texture, but I need to assign only a part of it to a plane. Let’s say I need to use a sub-area of my larger texture as a texture to project over my plane.
Does anybody know if it can be done ?
use the material’s tiling settings.
Found; actually it was not the tiling setting (which can be changed just in the Editor) but the mainTextureOffset property of the material. I was lloking for a tile property (which doesn’ exist) but had to use mainTextureOffset !