If I uncheck “sRGB” in the texture import settings the preview looks correct, but then the texture looks way too bright in-game. If this is considered the correct behavior and it was wrong previously I want an editor setting to bring back the “wrong” behavior because I can barely tell what my textures are anymore.
And this ONLY affects the preview. My actual game looks identical between Unity 2017 and 2018.
This still happens in the latest version. It has happened in every version of Unity 2018 so far.
I submitted a bug for it, but then I got deja vu when writing the bug report and realized I’ve submitted a bug report for it earlier as well so now there’s two bug reports for it. Unless this is happening due to an odd combination of hardware/software it should be instantly reproducible for anyone using Unity 2018 in the linear color space.