# Texture Problem (423622)

**URL:** https://discussions.unity.com/t/texture-problem-423622/423622
**Category:** Shaders & Materials
**Created:** [September 22, 2010, 2:44pm UTC](https://discussions.unity.com/t/texture-problem-423622/423622 "2010-09-22T14:44:46Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![anon\_16641647](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@anon\_16641647](https://discussions.unity.com/u/anon_16641647)
#### Post date: [September 22, 2010, 2:44pm UTC](https://discussions.unity.com/t/texture-problem-423622/423622/1 "2010-09-22T14:44:46Z")

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Hello, I have a rendering problem and need help.

Depending upon the distance to see the blurring of the texture, how can I solve?  
Thanks! 😄

Below the images of the problem:

 ![391402--13445--$box_676.png](https://europe1.discourse-cdn.com/unity/original/3X/b/f/bfc6b8e0ecc7f824e5a5deb22c9191e7fbc6ffc6.png)

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### Author: ![Paulius-Liekis](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/paulius-liekis/32/381069_2.png) [@Paulius-Liekis](https://discussions.unity.com/u/Paulius-Liekis)
#### Post date: [September 22, 2010, 2:53pm UTC](https://discussions.unity.com/t/texture-problem-423622/423622/2 "2010-09-22T14:53:21Z")

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Try disabling generation of mipmaps on your texture - that should do what you want, but you might see other undesired effect then when viewing from bigger distance 🙂 (I can’t remember what’s the word for that, let’s call it “dancing pixels” :)) That blur is expected thing there and you should just accept it 😄

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### Author: ![anon\_16641647](https://avatars.discourse-cdn.com/v4/letter/a/439d5e/32.png) [@anon\_16641647](https://discussions.unity.com/u/anon_16641647)
#### Post date: [September 22, 2010, 3:13pm UTC](https://discussions.unity.com/t/texture-problem-423622/423622/3 "2010-09-22T15:13:02Z")

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It worked perfectly! Thanks **Paulius** 😉

Would control the distance without turning off?

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### Author: ![Paulius-Liekis](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/paulius-liekis/32/381069_2.png) [@Paulius-Liekis](https://discussions.unity.com/u/Paulius-Liekis)
#### Post date: [September 22, 2010, 7:10pm UTC](https://discussions.unity.com/t/texture-problem-423622/423622/4 "2010-09-22T19:10:40Z")

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No, I don’t think you can control the distance. The mipmap level is selected based on how your texture pixels map into screen pixels.
