Texture problem after upgrade from 5.3 to 5.4

I am working on a viewer for medical imaging data using ray marching shaders based on this code (Code from Brain Su: GitHub - brianasu/unity-ray-marching at volumetric-textures-depth)
After upgrading from Unity 5.3.6 to 5.4 the textures changed a lot. This video shows the project in Unity 5.3.5
https://www.youtube.com/watch?v=SCLrX6CoKAo

and this video the same project in Unity 5.4

The size changed and the texture is repeated multiple times on the surface. Also when I want to rotate the object as shown in the video, the texture does not rotate but only the cutting angle for the 3D texture changes. How can I adapt this for Unity 5.4?

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Hi cwule,

Try to uncheck the MeshRenderer for the ‘Cube’.