It might be with ATI hardware then, cause i have a radeon 5870 and a radeon 7970, and except for 1 time i succeeded to get my texture quality reasonably (still less then it should be) right for just 1 day to be exact , that happened after i installed advanced foliage shaders, i was happy enough with that result and i thought i had finally solved the problem, only to discover that the next day when i started Unity the texture quality was all blurry and blocky again.
I also noticed that the top of my plants (detail meshes and grass) look reasonable but the bottom looks like mud.
It looks like i see mipmaps at a extremely short distance, it has always been like this in Unity so i assumed
it was intentional (that the textures get downscaled internally), i am a texture artist and make high quality textures so i know exactly what they should look like,
and Unity definitely does not display the quality i produce, while every other game engine and 3d program does.
And i tried them all, besides from this obvious flaw Unity is still my favorite 3d engine, so it would be fantastic if i ever get to tackle this problem.
i tried to set everything at the highest quality in the quality settings, and set the texture to uncompressed 2048px, also discarded mipmaps to see if that was the case and use a high aniso setting, and even then i get a quality that is comparable to 256px or 512px textures in other software.
If i display a 1024 texture in photoshop it looks very detailed at 100% on my 1920x1080 monitor, if i import this into Unity and set the texturesettings and quality to the max it actually looks like the texture is 128px, and 2048 looks like 256 or 512 at best, i see extreme large jaggies like the textures are first downscaled without AA and then blown up to screensize,
It really isn’t a question of loss of fidelity due to compression cause no amount of compression can mess up the quality this bad, most people don’t even see the difference between jpg and tga, and the difference here is one between night and day.
so, instead of telling me that it is not true in a general sense, do you actually have a tip that might resolve my problem ?
I mean, you know of a replacement shader that might work with my hardware ?
i’ve seen all the forum threads about this blurry issue and everyone says up your quality and adjust your texturesettings, but i never seen a reply that leads me to believe that anyone knows what is going on here…
what kind of harware do you have might i ask, you have Nvidia or AMD graphics ?
And would you be so kind as to show me a screenshot from a 1024 grasstexture up close that looks detailed ?
Cause if i see that, then i know that i am wrong and that it should be possible to get it right.
I would appreciate it if you would use this texture that i made, cause i know exactly what it should look like.
https://onedrive.live.com/redir?resid=6E1CF3D3E66B7A70!187&authkey=!AGfrvBGXfJoYQXw&ithint=file,.rar
I’d like to see a up close screenie that proves me wrong.