I can prepare the texture of an object created with blender in blender and I do not have any problems, but when I add a texture to it when I add it to Unity, part of the texture stretches. The repeat option is active. I tried other options, but there is something I cannot understand.
Please help me with this
thank you very much.


Can you show you UV mapping from blender? And how does other textures react? Is your pipe thing Rigged?
– Cyber_Cats