Texture problem, shader's fault?

Hi everyone

It’s the first time I post here in the forum, let’s see if I do it correctly.

We’ve encountered a problem with our textures (I’m writing on behalf of the artist, so my explanations may sound iffy), and we don’t know if it’s our fault, texture’s o shader’s.

When the camera is looking at the ground of the map, this is, from above, everything is fine, but when he camera is tilted to be at ground level (easily said: when we look through the character’s eyesight) the texture breaks/expands/extends to a point that it takes the one that is next to it in the atlas.

The next texture that is loaded looks fine until the characters steps on in, when the situation starts all over again.

I’ll attach a couple of images the moment I get home, and the shader. Thanks in advance

HERE is a gif with the issue

Looks like a shader problem to me. There’s no way for a texture to do that on it’s own.

Thanks for your answer!

Have you ever come across to a problem like this? If so, how may you solve it?

Regards

Best guess without seeing the shader is however you’re projecting the uvs is no good.

Thanks for your reply

I’ll try to get the shader later

What do you mean about the uvs?

Regards

Post shader code if it is custom.

Thanks for your replys, we found the answer: the artist didn’t realize that the problem was described (and semi-solved) in the info of the shader itself ¬¬

This is the shader we used GitHub - dsoft20/psx_retroshader: Shader that "emulates" the rendering style of ps1

I was wondering if you were using one of the PS1 style shaders. :slight_smile: