Texture problem with unity 2018

I am building an airport simulator game, however, with any shader i use one of my taxiway corner lines get some random texture glitch. Screenshots below.

As you can see the corner line becomes wierd, however the preview & center line are correct.

Any ideas?

Could there be an error in your custom shader?

Edit: For example, if maybe you’re checking if alpha = 0 anywhere, try changing it to alpha < small number.

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