Hello, I love the way you can texture within Unity. It's amazing. But I'm having a problem here. This happens to me alot!! for example: I made this house with a roof in Maya. And when i add the texture on the walls, it looks fine.. but on the roof it goes all wrong.
does anyone know why ?
here is a screenshot
I don't think you understand UVs; otherwise, you wouldn't find "texturing in Unity" amazing. "Texturing" is a combination of creating 2D images, and UV mapping models, so that the 2D images are mapped with some sort of logic on a 3D mesh. My assumption is that you're talking about tiling and offsets in the Editor. That's is not enough control for your model. You must UV map it.