Texture Problem

Hi
So I made a character and imported it to unity. I have a weird problem that from a distance you can see the seams of the UV, but when you get closer with the camera it disappears. Any idea what could be the problem?

If generate mipmaps is enabled for your texture, at a greater distance a smaller resolution of the original texture is used for your model. If the margin in your texture isn’t high enough the uv-seams become visible (this would also be the case with a low resolution texture at a small distance). Solution: draw some extra pixels around your uv islands with gimp, photoshop or use your 3d modelling program to do this (for example in blender, unwrap and bake the texture with a margin or use the texture paint tool).