Texture problem

I’m trying to texture models in Substance Painter and export them to unity 5. Here is what the texture looks like in Substance:

And this is what it looks like in Unity:

If anyone has any idea why the the texture is skewed like that in certain areas please help!

Please change your shader in unity and check. This is because of Standard shadder and light settings in unity. Try Unlit → Texture shader and check.