Hello,
I am trying to bring a model in from maya and add a texture to it in unity. I have done this many times before but all of a sudden I have a new problem. When I apply the material the object is just a solid color not the texture. I am sure that all the uv’s should be lining up with the color map but every time I try I just get one solid color that seems to be coming from the texture but not the whole texture. I have tried brining the object in as an ma fbx and obj and always the same problem. Has this happened to any of you.
thanks for your help.