Texture Problem

Hello, I have a rendering problem and need help.

Depending upon the distance to see the blurring of the texture, how can I solve?
Thanks! :smile:

Below the images of the problem:

Try disabling generation of mipmaps on your texture - that should do what you want, but you might see other undesired effect then when viewing from bigger distance :slight_smile: (I can’t remember what’s the word for that, let’s call it “dancing pixels” :)) That blur is expected thing there and you should just accept it :smile:

It worked perfectly! Thanks Paulius :wink:

Would control the distance without turning off?

No, I don’t think you can control the distance. The mipmap level is selected based on how your texture pixels map into screen pixels.