Hello, I have a rendering problem and need help.
Depending upon the distance to see the blurring of the texture, how can I solve?
Thanks!
Below the images of the problem:
Hello, I have a rendering problem and need help.
Depending upon the distance to see the blurring of the texture, how can I solve?
Thanks!
Below the images of the problem:
Try disabling generation of mipmaps on your texture - that should do what you want, but you might see other undesired effect then when viewing from bigger distance (I canât remember whatâs the word for that, letâs call it âdancing pixelsâ :)) That blur is expected thing there and you should just accept it
It worked perfectly! Thanks Paulius
Would control the distance without turning off?
No, I donât think you can control the distance. The mipmap level is selected based on how your texture pixels map into screen pixels.