Texture problem


I’ve got a problem I’ve not seen before when texturing the pavement using Texture in the inspector options and setting the Aniso level to 1 (or above) the distance texture is reversed, as in the picture below, does anyone know why this is happening and how to correct it ?



I think you need to go to advance settings of texture and disable mid maps , hope it help^^

I have no idea what could be causing this, but if you’re willing to just go with a workaround, you could just set the texture tiling on the material to the negative of whatever it currently is. For example, if the tiling was 2.5, you would make it -2.5. Simple as that. Hope this works for you.


I just saw that the texture reverses it’s order in the distance, sorry. Either way, this looks like a tiling issue. I could be wrong though.