Texture problem

Hi all,

I’m making a mahjong game for ios and androis, and i have a problem.

As you can see in the screenshot when i rotate the camera like this, the mahjongs are blurred.

Do i need to make some adjustements or change the material to make mahjong visible like the nearest of the camera ?

That’s just happening because it’s using mipmaps for the furthest away triangles in the scene. You could make it look better by adjusting a few things:

  1. Use trilinear filtering (to blend between mipmap levels). You’ll still have the blurry effect but it’ll blend together better.

  2. Use anisotropic filtering (the camera is at an oblique angle so this would improve the look of the textures in this case)

  3. Change the texture mipmap bias so it’ll use the larger resolution textures for higher z values.

Wow, it looks better now, thanks for your help !