i see some imperfection when i import in unity
but everything is ok in blender
so some one have an answer for my problem?
i see some imperfection when i import in unity
How did you set up the texture in unity?
How big is your texture? I suspect it’s quite large (4k x 4k?) being scaled down when imported into Unity and you’re seeing the effects of that. It’s rare for games to use more than 2048x2048 textures for consoles or desktop, and mobile devices it’ll be way lower than that. For a character as simple as what you have, I would probably be using a 256x256 texture with 4-8 pixels of padding. For real time you usually want to try to minimize the number of seams at the cost of consistent texel density.