Texture problems...

So I am having a huge problem importing .fbx as well as cheetah 3d content into Unity where the textures stay attached to the materials.

I poked around a bit but haven’t found anything that really jumps out and explains how to fix this process.

Could someone please shed some light on this for me?

In regards to .fbx we have been coming from Max.

Regards,

– Clint

So…

I think I figured it out but hopefully someone can reaffirm for me.

Essentially, whenever I bring in assets (assuming other than maya or a package) that I need to copy the textures to the texture folder. Then when I import the asset it will find the proper textures and associate them.

Is this correct?

Thanks,

– Clint

You should place textures either in the Textures folder next to the fbx file or the texture directly next to the fbx file.

You should make sure the texture is in your assets folder before Unity imports the fbx file.

Thanks Joe.

Worked great as usual. :wink:

Regards,

– Clint

Okay, so I followed the process written above regarding importing a .FBX file. I placed the textures into the texture folder, with Unity closed to be safe. I then imported my .FBX and the textures are lost and not applied to the materials. Hopefully there is something I am not doing properly versus deeper issues working with .FBX, Mac and Unity.

Thanks in advance!

– Clint

Kind of hard to tell, i’ve never had problems getting materials to automatically find textures.

The only thing i could image, is that the texture is not a power of two, which we don’t import at the moment (But will with Unity 1.6) Does it work if you take the texture and assign it to the mesh manually?

From what application are you importing your fbx file?

You don’t need to close Unity. Unity auto imports when you bring it to the front. So when you do that you should make sure that the textures that are used by the fbx file are already there. If not you can always uses Assets->Reimport on the fbx file afterwards.

Hey Joe.

The textures definitely come into the textures folder and I can then apply them to material and they will take.

The exports to .fbx are coming from Max 7.

TIA,

– Clint

Just had a thought.

Could the problem be related to .psd?

Currently our textures are in this format when we export the .fbx. I drag them into the textures folder and can see them but as soon as I import the model the material losses the texture information.

I ran a very small quick test in converting the .psd to a .png and this seemed to come through just fine.

Regards,

– Clint

Strange. Would you mind reporting a bug on this. Just send in the fbx file and the psd file using Report Bug.app.

Bug submitted.

Thanks,

– Clint