Texture quality (431664)

Hello,

I have a question about texture in animations.I have followed this tutorial, but my animations don’t look very good (not sharp, pixelized…).

456957--16004--$clock.JPG

I have set the following things on the texture from unity :
-max size 4096
-texture format rgb dx5

And in Photoshop I have saved my long texture as a PNG24 (save for web). Texture size is like this: in photoshop (103x103 pixel) in unity (1.03 x 1.03). Do you have any tips/solutions ?

Thanks.

Does it look good in Texture preview in Unity at least?

You can try the following:

  • Save your texture 2^x (like 128x128)
  • Turn off mipmaps in Unity for your texture
  • Disable compression off your texture in Unity

Even after you produce the texture and scale it(down) to target size, run a sharpen filter with a small radius, maybe bump contrast/levels a little, touch up with a 1 to 2 pixel brush here and there to get back the sharp edges and compensate for the compression.

Here, I did a sample using that watch. You can’t just take a image, crop and apply. You need to color and lens correct(distortion from camera) it. Textures that I have painted, and resized still get a treatment for sharpness, and some minor painting to get in detail that has been lost. Correct the jpeg artifacts, a lot. So this sample is just a start to what you need to do, but should get you going in the right direction.

Sample PSD