Texture Quality gone terribly bad all the sudden

So I am trying to get the process of importing terrain maps from World Machine + splat maps down pat.

I think I am there, but now I have another issue. When applying textures (via splat map import), they are horrible quality. If I create a standard terrain, I don’t have this issue. Any know why my textures have gone downhill all the sudden? Ive checked quality settings, etc. All look ok (set to fantastic).

It WAS running fine, but now all the sudden its looking horrible.

Anyone got any ideas?

Cheers…

Fixed…Select the terrain, select the texture tab, select the texture then ‘Edit Texture…’. Here the tiling is in units rather than divisions, try setting it to a lower number like 4 or 8 (default is 15).