Texture quality in distance

How can I increase the texture quality of objects in the distance? I have Anisotropic Textures set to forced on. But can I increase the distance it takes into account? Thanks.

It doesn’t look like anisotropic is on at all. I don’t know what the quality setting is doing, but set the anisotropic to the max value for the relevant textures. It’s not a great idea to use the quality setting anyway, since you don’t need all textures to have anisotropic filtering.

–Eric

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Excellent, thanks!