hi, did anyone solved this problem??? I have the same blurred texture on ipad. It seems that the fadeout mipmap range does not work on iOS.
I also tried to disable the “generate mipmap” in the texture, but then it’s too noisy.
On mac I changed the “fadeout mipmap range” to push the blur far away (nice result). but on ipad the range change does not seems to change anything, all textures are always blured at the same near distance.