Texture quality problem in ipad

when i m working in my scene file (iphone unity 1.7) the texture quality is good.
But when i install in ipad the texture quality looking very bad.

i also check good and fantastic quality in quality settings.

so please help me for my texture quality problem.
i give you both good bad quality texture for your referance.

my first image is from iphone unity with fantastic quality and second image is from my pad with also fantastic quality but bad result.

Thanks in advance.


Looks like a mipmap bias issue…?

More info here:
http://forum.unity3d.com/viewtopic.php?t=17142

No idea why it doesn’t look the same as in the editor though :slight_smile:

unity iphone 1.x does not use quality settings at all.
the ipad on the other side does not use anisotropic filtering

hi, did anyone solved this problem??? I have the same blurred texture on ipad. It seems that the fadeout mipmap range does not work on iOS.
I also tried to disable the “generate mipmap” in the texture, but then it’s too noisy.
On mac I changed the “fadeout mipmap range” to push the blur far away (nice result). but on ipad the range change does not seems to change anything, all textures are always blured at the same near distance.

Any idea ???