# Texture Question (384331)

**URL:** https://discussions.unity.com/t/texture-question-384331/384331
**Category:** Shaders & Materials
**Created:** [October 8, 2008, 2:24pm UTC](https://discussions.unity.com/t/texture-question-384331/384331 "2008-10-08T14:24:28Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![anon\_37669136](https://avatars.discourse-cdn.com/v4/letter/a/e9a140/32.png) [@anon\_37669136](https://discussions.unity.com/u/anon_37669136)
#### Post date: [October 8, 2008, 2:24pm UTC](https://discussions.unity.com/t/texture-question-384331/384331/1 "2008-10-08T14:24:28Z")

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Hi, I’m doing a company assessment of Unity and I have a question.

Will Unity create Levels of Detail for textures, (cutting them in half based on camera distance etc.) or do we need to author each size?

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### Author: ![etoiles](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/etoiles/32/412672_2.png) [@etoiles](https://discussions.unity.com/u/etoiles)
#### Post date: [October 8, 2008, 2:48pm UTC](https://discussions.unity.com/t/texture-question-384331/384331/2 "2008-10-08T14:48:58Z")

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yes

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### Author: ![anon\_37669136](https://avatars.discourse-cdn.com/v4/letter/a/e9a140/32.png) [@anon\_37669136](https://discussions.unity.com/u/anon_37669136)
#### Post date: [October 8, 2008, 3:10pm UTC](https://discussions.unity.com/t/texture-question-384331/384331/3 "2008-10-08T15:10:47Z")

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great direct answer, much appreciated… now the next question is this automatic or do I need to implement it manually… and if so, how?

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### Author: ![etoiles](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/etoiles/32/412672_2.png) [@etoiles](https://discussions.unity.com/u/etoiles)
#### Post date: [October 8, 2008, 3:30pm UTC](https://discussions.unity.com/t/texture-question-384331/384331/4 "2008-10-08T15:30:47Z")

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sorry for the short answer… 🙂  
It is automatic. You import a texture and Unity creates all mip mapping levels for you. Ingame, Unity handles all the texture swapping, too… (it actually does a lot of optimization ‘out of the box’).

I am more on the artist/designer side, maybe somebody more technical can pitch in…

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### Author: ![drJones](https://avatars.discourse-cdn.com/v4/letter/d/ac8455/32.png) [@drJones](https://discussions.unity.com/u/drJones)
#### Post date: [October 8, 2008, 3:32pm UTC](https://discussions.unity.com/t/texture-question-384331/384331/5 "2008-10-08T15:32:48Z")

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they’re enabled by default in the import settings, mip map info here:

> **[Unity - Manual: Textures](https://docs.unity3d.com/Manual/Textures.html)**

: )
